State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2025

Top Slime Games Performance in the Middle East Q2 2025

Explore the performance trends of the top slime games on a unified platform in the Middle East during Q2 2025, with insights from Sensor Tower.

Top Slime Games Performance in the Middle East Q2 2025

In the second quarter of 2025, the Middle East saw notable activity in the slime game category on a unified platform. The following are insights into the performance of the top five slime games, based on data from Sensor Tower.

Bruno - My Talking Slime Pet by Dramaton LTD witnessed fluctuating revenue, starting at $70 and reaching $48 by the end of June. Downloads showed a strong upward trend, peaking at 10.6K in early June, while weekly active users remained consistently high, surpassing 166K by the quarter's end.

Super Slime Simulator also from Dramaton LTD saw a gradual increase in revenue, culminating in $73 at mid-June. Downloads were volatile, with a notable rise to 13.5K in mid-June. Active users peaked at approximately 25.4K towards the end of the quarter.

Super Big Slime: Black Hole 3D by Supercent, Inc. had modest revenue fluctuations, ending at $20. Downloads decreased overall but saw a brief resurgence to 3.2K in mid-June. The number of active users remained relatively stable around 77K.

My Talking Slimy: Slime Cat 3D from Pixeland LLC maintained a steady revenue stream, reaching $3.9K by late June. Downloads increased notably in June, peaking at 3.7K. The app's active users hovered around 20K throughout the quarter.

Finally, PlaySlime:Slime Simulator Game by Slime Simulator Studio experienced stable revenue, ending at $2.9K. Downloads dipped mid-quarter but recovered to 2K by June's end. Active users remained constant, ending slightly above 20K.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025